Kuldonism

Koldunism or Koldunic Sorcery is a form of ancient blood magic practiced by Clan Drakon. Koldunism is similar to Sanguinus in concept but very different in practice. Major differences include Koldunism requiring the service of the spirits of nature rather than memorized rites and rituals and the fact that Koldunism tends to be much subtler than Sanguinus also and much more intuitive, requiring not so much an extension of will as mastery over the very element a Drakon wishes to manipulate. The blood magic of Clan Salazar infuses the vampiric blood with Hermetic magic, whereas the blood of Clan Drakon is enmeshed with spirits themselves through almost one hundred centuries of dark pacts.

No vampire is embraced into Koldunism. Koldunic sorcery, like Sanguinus, is always learned as an out-of-clan Discipline. Despite being considered a form of Blood Magic it generally requires no expenditure of blood by the caster. The ancient Drakon who cultivated this power knew the difficulties of hunting in their territories and thus instead invoked their powers through enslaving the spirits of the land.

Practitioners of Koldunic Sorcery are known as koldun and are almost exclusively elders of Clan Drakon. Many younger Drakon are unable to practice Koldunism, having turned away from the spirituality and perfection this form of sorcery requires to master. However, Koldunic Sorcery is by no means natural or wholesome; constant use will cause the very land and earth to eventually warp around the user.

It is hinted that Koldunic Sorcery is made possible through the Drakon connection with the mountain demon Stuhac, who helped drive the Lupines away from the Carpathians and allowed the Drakon to establish the area as their homeland. It is said by some that Stuhac granted the occult knowledge of how to coerce spirits of nature's darkness into serving vampiric masters, thus birthing the elemental paths used still in the Modern Nights.

There are five primary paths of Koldunic Sorcery: Air, Earth, Fire, Spirit and Water. Lesser paths do exist but are rarely followed and are usually specialized extensions of the five primary paths.